|it's alright to be jealous|
But alas, crowd funding provides a brilliant opportunity to sink money into things I want before they're designed for what everyone wants. Do I want to fund a new Monte Cook game and get a copy when it's done? Hell yes I do! Do I want to help fund and get a copy of awesome far-future rogue-like, Hyper Light Drifter, or help pay to develop a billboard space turned into topiary, or fund a community owned exploration telescope that will be fired into orbit, or fund a funny science-fiction cartoon or Bee and Puppy Cat so I can continue to watch them on Youtube, or pay for the development of awesome fantasy sound effects, or fund a tongue cleaner that while originally made for people is now being made for pets?
My answer to all these things and more was "Yes", and you know what, it feels good. I feel like when I support these products, not only am I paying to receive these products, but also to support the culture these products are a part of. It's like instead being on the other side of the coin as a consumer, instead of telling you what I like when you sell it to me, I'm telling you what you shouldn't bother selling, because I'm not supporting it. I'm a fan of the process.
|whispering:"I support you"|
Bundles are ingenious, you pay what you wish for an amount of content, say a third or half of the products featured, but then if you pay above the community average, you get the rest of the content. Even better, the money money is split between being able to support future bundles, and charity. The number of games and books I've acquired via bundles is a bit staggering, especially when I take into account that some of the games I've not finished, and many of the books I've never utilized in play with others. My buyer's remorse (as if I'd ever have it for books or video games) is soothed though, as I'm able to rationalize that the money spent went to charity.
So the most recent Bundle of Holding contained a number of books not just playing games, but inspiration for world building and running games as well. So now I'll share with you some of the random creatures I've been able to create from the "Tome of Adventure Design"
The Anurasphinx has the body of a frog, the head of a man, and the wings of a bat. It reproduces by dropping it's eggs into a rushing stream, where they are eaten by fish. After a brief gestation cycle where the egg absorbs nutrients from the fish, the "Tadsphinx" breaks it's egg, releasing a foul tasting enzyme that causes the fish to regurgitate the young, it then moves to the waterside to work blood into it's wings. The Anurasphinx spends its time stalking travelers, especially musicians, as it's main source of sustenance is the sound of Music.
The Urchin Wyrm is a large reptilian creature that lives on both salt and fresh water coasts. When at rest, it is difficult to decipher what part of the dragon is what because each of its scales elongate into quills that cover its body. Only when the dragon attacks is it easy to decipher that the spiky mass is actually a creature of any kind. Some say the Urchin Wyrm isn't a dragon at all as it lacks a dangerous breath attack, the truth is that the dragon's maw houses an organic gravitational mass generator, allowing it to use its "breath" to push, pull, lift, and even teleport objects in its range. The Urchin Wyrm also has a keen intellect and a love of dungeons, giving it a working knowledge of dungeon type areas, stories and myths surrounding magic items and legends. Urchin Wyrms are usually loath to share this information as they see most other life as beneath them, but once it has been suitably terrified, it begins spewing this information out indiscriminately in an attempt to placate or confuse what threatens it.
creatures to end their own lives in the most peaceful way they can imagine. Those who summon this terrible grampus do so at their own peril, as the Euthanasia-Porpoise does not care for wealth, power, or gifts, it seeks only to spread it's morbid influence.
So, three creatures later, and I'm pretty sure this book has paid for itself.