But, I have kept up with tabletop gaming, and it's been interesting. Instead of pulling everyone into one group to play one game, there are now three groups. It's odd, I was always afraid of the consequences of splitting folks up, but this has really worked out. Let me touch base on a little that has gone on in each game and why I split the groups.
So initially I split my entire gaming group into two teams based mainly on what I perceived to be their goal in table top games. Having played games with all of these people for a number of years, I think I have a good sense of what these folks enjoy the most about table-top role-playing (thank you trial and error!), and I split groups based on that. This came (somewhat predictably) to two groups, "The Old Guard" and "The New Guard" .
That's what I call a One-Two Punch. |
"The Old Guard" is composed mainly of the people I learned to play RPGs with, and for them I run Numenera, a far future Science Fantasy RPG with a minimalist rules system to allow emphasis on story and description of the strange (and boy do I mean "Strange") and exciting "Ninth World". Perhaps in time I will write a post solely about the Cypher System, and it's merits. As mentioned "The Old Guard" introduced me to table top gaming, and as such our experience with different systems has been vast. Three and a half versions of D&D, two versions of Star Wars, Shadowrun, Two versions of Mutants and Masterminds, (Multiple) Old and New World of Darkness, Robotech, Heroes Unlimited, and on and on. So I knew that introducing them to a new system wouldn't be an issue.
Both in system and setting, Numenera has been a challenge, and a very welcome one at that. Again, more about Numenera and the Cypher System in a later Post (the majority of which will be poached from what I just removed here.)
Welcome to Earth. Partying like it's 1,000,002,014. |
Much like this wonderful piece by Fredrik Eriksson, A good vampire game blends a world with which you're familiar, with something...darker. Check out his Stuff |
Now that's not to say you can't splash a bit other genres in your games, but at their core, Dungeons and Dragons (D20 system) was made for high adventure, Numenera (Cypher System) made for discovery and exploration, and World of Darkness (Storyteller System) for brutal Gothic horror. And while it's good to work a little of adventure into Vampire at times, and discovery into Dungeons and Dragons, letting these games play to their strengths is where they truly shine. And though my current players are in no way relegated to these games specifically, I found a lot of luck in "playing to the audience" not only in picking their brains at the end of a game ("What was your favorite part? What do you want to see more of?"), but choosing systems that support the play styles they enjoy the most.
There's a lot of systems out there, and it's easy to look at table top gaming from the outside and call all of it "D&D" because of the game's iconic status. But remember, there's a reason that not everyone refers to Science Fiction Movies as "Star Wars", not everyone refers to famous painters as "Picasso", not everyone refers to books as "Harry Potter". There's a wealth of creativity and systems knowledge in the world of table top, all you need do is find the one that fits you best...
...though of course, you could always make your own, that's what Dave Arneson and Gary Gygax did.
There's a lot of systems out there, and it's easy to look at table top gaming from the outside and call all of it "D&D" because of the game's iconic status. But remember, there's a reason that not everyone refers to Science Fiction Movies as "Star Wars", not everyone refers to famous painters as "Picasso", not everyone refers to books as "Harry Potter". There's a wealth of creativity and systems knowledge in the world of table top, all you need do is find the one that fits you best...
...though of course, you could always make your own, that's what Dave Arneson and Gary Gygax did.
The two men at the bottom right, only responsible for a large part of Contemporary Gaming History, that's all. |
No comments:
Post a Comment